AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Kuwait Q3 2022
Explore the performance of the top 5 hypercasual games on iOS in Kuwait during Q3 2022, with insights on downloads, revenue, and active users.
During the third quarter of 2022, the hypercasual gaming market in Kuwait saw notable performance from several key titles on the iOS platform. Here, we delve into the weekly trends for downloads, revenue, and active users for the top 5 hypercasual games, based on Sensor Tower data.
Bridge Race, published by Supersonic Studios Ltd, experienced a varied performance throughout the quarter. Weekly revenue saw fluctuations, peaking at approximately $73 in the final week of September. Downloads were relatively steady but showed a slight decline towards the end of the quarter, starting from 2.1K downloads in late June to 1.5K by the end of September. Active users also saw a downward trend, decreasing from 14.5K in late June to 9.4K by the end of the quarter.
Parking Jam 3D by Popcore GmbH showed impressive growth in weekly revenue, especially in August, with a peak of about $74 in early September. Downloads spiked significantly in mid-August, reaching as high as 5.9K, before tapering off to 1.1K by the end of September. Active users followed a similar pattern, peaking at 9.4K in late August and then declining to 3.1K by the end of the quarter.
Going Balls, another title from Supersonic Studios Ltd, had a steady increase in weekly revenue, peaking at $67 in early August. Downloads saw a peak of 3.4K in the same period, with active users reaching a high of 12.4K. However, both metrics saw a decrease towards the end of the quarter, with downloads at 1.6K and active users at 10.1K by late September.
Tall Man Run maintained a consistent performance in weekly revenue, peaking at $32 in late August. Downloads saw notable peaks, particularly in late August with 2.9K downloads, but fell to 789 by the end of September. Active users also showed a peak of 9K in early September, followed by a decline to 4.3K by the end of the quarter.
Snake.io - Fun Online Snake from Kooapps demonstrated strong and consistent performance. Weekly revenue showed a steady increase, peaking at $138 in the final week of September. Downloads remained relatively stable, peaking at 2.2K in mid-July before settling at 1.2K by the end of September. Active users saw a slight decline over the quarter, from 15.5K in late June to 13.7K by the end of September.
These insights highlight the dynamic nature of the hypercasual gaming market in Kuwait on iOS. For more detailed analytics and insights, visit Sensor Tower.